You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. That allows the attacker to force a status quo after 2 years. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. Feb 21, 2020;. They didn't want to surrender so I killed half their population and yet still nothing. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. Thats another problem Stellaris has had from day one, no seperate peace. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. The modifiers above are for when the AI 'voluntarily' accepts a. I understand how it works, generally, that losing territory and battles increases your war exhaustion. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I've been in two wars with the same enemy empire. You can never 'force' a surrender. Feb 10, 2020. 5 war exhaustion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. Reply. . I have not observed it otherwise. It has literally no system left to conquer. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. #2. i joined a war as a third party and attacked them. I am using the base game. I've noticed something in the game I'm in. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. War Exhaustion trigger percent: 40%. With automatic Status Quo. [empire you want to. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. The war exhaustion in this. But then you see the dreaded pop up. Militarists have no effect on war exhaustion. 1 more reply. This has happened to me a few times with a "normal" ally even when we weren't in a federation. I would rather say the opposite. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I've been in two wars with the same enemy empire. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. If all your planets are claimed you could be in trouble lol. He attacks me twice, I lose some ships but win the battles. Mainly. The attrition itself does nothing. It even had revanchism when you lost territory. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 100% war exhaustion doesn't make you surrender, it just forces status quo. They always have my war exhaustion up by 5-7% more than their own. • 2 yr. . They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. They have very little chance of recouping from this as they have no fleets, no. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. Illyrien Jun 28, 2016 @ 1:19am. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I have the +100 War Exhaustion and +50 Relative Navy Strength. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. Also the fact that claims and capitol dont have very much weight in comparison. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. Your enemy War Exhaustion will not increase beyond 100%. Business, Economics, and Finance. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. . Aaronthelemon Dec 12, 2018 @ 6:48am. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. 181. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. g. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Yet, Stellaris decided that they get almost no war exhaustion and I can't. irritatedBowel. [district id] effect add_planet. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. r/Stellaris. However I saw no way to change my war goals. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. But every war is different. • 2 yr. You are in a race if you want to conquer someone in a single go. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. However, I am the on gaining more war exhaustion despite not engaging at all. 24. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. A Status Quo Peace is you get to keep whatever claimed systems. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. cap every single system, invade all…There is no actual war exhaustion in the game. I'm really enjoying the experience so far, although I did have to relearn a lot. You get bonus influence from them surrendering if you choose the humiliate war goal. War Exhaustion trigger percent: 40%. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. I did lose 40 capacity's worth of ships, but that's it. 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The way it's…I've noticed something in the game I'm in. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Business, Economics, and Finance. War exhaustion exists solely to force an end to wars, so the losing empire can recover. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. What he did was a very good tactical decision. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Paradox Forum. Or, at least, this has been my experience. The AI doesn't have to surrender at 100% War Exhaustion either. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. 631. War exhaustion is only how close your nation is close to calling it quits. Bombing runs were just that, runs. One I was the aggressor and the current one the PC is the aggressor. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. :) Remember we're always looking for more suggestions and constructive criticism:. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. You can win a war with 100% war exhaustion while your opponent is at 1%. War Exhaustion is just a clock. 11. After that, I jump to their capital planets to cut off their production. He attacks me twice, I lose some ships but win the battles. But thats a better place to be than where stellaris is. In another game an AI had 1 system, one planet. To be exact, they are forced to ACCEPT a status quo. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. After invading every planet and capturing all their systems the war ends with status quo. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. I've noticed something in the game I'm in. War exhaustion in the absolute best case just. so now even thought own all planets they will not give up. So at that point, your empire has had enough and they press for peace. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. As for getting the surrender. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). You'll just get the claims. Once their war exhaustion reaches 100%, you can force a status quo peace. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. AI will never surrender to a total war war goal even if. Planets in stellaris I think fulfil all the conditions to surrender. If you have 100 fleet cap you get. You actually reached 100% war exhaustion and didn't notice it. I have the +100 War Exhaustion and +50 Relative Navy Strength. -100 for surrender, -50 for subjugate. 2. r/Stellaris. #11. Demanding surrender -100 Demanding Unoccupied Systems -100. The war exhaustion in this game does not work well. War exhaustion for the small empire vs the AI Federation is at 89%. But still. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 3+ fleets. Same issue. Note, this is for forcing them to surrender whether they want to or not. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). Otherwise there would be zero reason to ever surrender, because 100% would just be a number. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Nothing happens-. The difference is in occupations. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. Remember to fully occupy every claimed system and planet before you do so. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. War exhaustion should be an empire modifier rather than a war score knockoff. So I'm in a war with this one empire, and they won't surrender. r/Stellaris. The problem was I couldn't make status quo. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. War Exhaustion isn't a measure of who is winning. However even several years after reaching 100% exhaustion. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. OgamiGoro Apr 13, 2020 @ 1:37pm. That's the war exhaustion system working correctly. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. They have 2 planets left and I'm occupying both of them. ago. The problem is that you usually do not. Space battles: 85%. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. No acceptance is the same (function wise) in both games. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Every other paradox game has War Score which is basically a track of who is winning and by how much. Stellaris. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. With automatic Status Quo. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. However I saw no way to change my war goals. No Please explain your issue is in as much detail as possible. . War exhaustion makes no sense. Mix and match till you come up to 200 and they will accept. 75% of systems plus 75% war exhaustion would work). After 2 battles with the enemy. So I'm in a war with this one empire, and they won't surrender. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I've been in two wars with the same enemy empire. Usually I find they won't accept due to demanding unoccupied systems/planets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. Everything is glorious. I always had to wait till both sides have 100% of War Exhaustion. One I was the aggressor and the current one the PC is the aggressor. It takes 10 days for armies in orbit to land on a world. I typically play on commodore difficulty and I don't mind the 3. There's a war exhaustion calculation weirdness. If nothing's claimed and occupied, no side loses or gains anything. It cannot be removed. no, there is no forced surrender. Join. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Split your fleets so you can wipe them out faster. But then you see the dreaded pop up. One I was the aggressor and the current one the PC is the aggressor. Any time a ship is lost. That should be factored into your war planning. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. soontir fel Jul 25, 2022 @ 8:49pm. But even with this setup, the AI does not surrender at 100%. I am at 81% war exhaustion and my enemy is at 100%. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. The situation was almost the same in 1. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. I cannot win even if I do occupy all their space and planets. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. I've noticed something in the game I'm in. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. WTF. Reply Attrition/war exhaustion is a fuzzy timer on wars. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. The effect that has varies based on your war goals. That means every system and planet of ALL opponents, including allies, not just the main target. It seems you've only occupied 16% of their territory. As for you vs them there are 3 main factors. A couple of things. I've noticed something in the game I'm in. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. they are forced into status quo after 2 years at 100%. Fleets are completely destroyed and all planets are occupied. I usually want the wars to end sooner rather. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. It can be useful for him, too. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. HoI4 is explicitly a war game. . Warfare in Stellaris can only end in one of three ways. War exhaustion in the absolute best case just. total_war = <yes/no> – Determines is this war goal a total war. For occupation it is more important to occupy their planets, than the systems/starbases. War exhaustion is not a measure of success or 'winning'. This is the problem with the war exhaustion system: it makes no sense. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Surrender would only make the one who press it actually surrender. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. #1. 3 update that much. 11. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. immortalfirelover • 5 yr. So I'm in a war with this one empire, and they won't surrender. They always have my war exhaustion up by 5-7% more than their own. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Tributary war goal. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. . The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. It has no bearing on actual victory, other than providing an 'out' so that the. Business, Economics, and Finance. War exhaustion is an iwin button. The whole galaxy joined and we stomped the enormous FP empire. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. . At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. It usually says why they won't capitulate. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. War Exhaustion is just a clock. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. You can win a war with 100% war exhaustion while your opponent is at 1%. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. • 2 yr. Each side has a war leader. Enemy won't surrender, even after I've taken all they're planets. I've noticed something in the game I'm in. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Been playing Stellaris since release, but recently came back after a long break. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. 2. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. The war exhaustion in this game does not work well. . Even tho I’m running laps around their alliance, I can’t win. wpflug13. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. white peace is your goal in war for Stellaris. This is why anchorages are important. #2. Change my mind. . Cannot surrender or status quo unless you reach 100% exhaustion. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. You can go to the war screen and demand some/all of your objectives at any time during the war. Choosing a different war goal may have different surrender thresholds. They always have my war exhaustion up by 5-7% more than their own. Like here. Peace out via status quo and prepare for the next attack in 10 years. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. War exhaustion has no reason to be in this game except to make wara unwinable. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. I've been in two wars with the same enemy empire. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. not my favorite thing in Stellaris. • 1 yr. Both planets are heavily defended but I manage to take. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. This of course means that they have some rebellion within. 3. The Ovarians have reached 100% war exhaustion. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). ago.